Falling 3D game was my first endeavour into 3D graphics. Thus I required a very simple idea.
Falling 3D game was written in Java, utilizing LWJGL.
The game itself consists of a randomized map of cubes that spin and move. Of which you have to use these cubes as platforms to reach the bottom of the map alive.
Basic physics was used here, and was a huge learning curve for me in entity management and also began my work on random world generation. Something which grows with my further game projects.
Naturally, development for this stopped when I took on more challenging game development projects. I may release the source code for this some time in the future.